Enduro Car Race Rules
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Bumping
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An enduro race is not a demolition derby. The purpose of endure racing is to outrace cars, not damage them. Bumping will naturally occur from time to time, especially in turns and while passing other cars. These bumps are not punished. However, if you purposefully damage another car, you are docked laps or even disqualified, depending on the rules of the track.
Car
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Pick-ups, four-wheel-drive vehicles and jeeps are not allowed in endure racing. The engines can have no more than eight cylinders. Lettering on each car indicates the racer and each car must have its original engine without any performance-enhancing modifications. Likewise, the body of the car cannot be modified, and racing tires are banned. Welded or chained doors keep belted, helmeted drivers inside their car for the duration of the race.
Communication
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Enduro racing bans radios, CBs and other communications devices. This ban tests the racer's endurance by isolating him for hours from any outside information, including knowing his position on the track. The lack of communication is meant to compel each driver to remain at a peak of competitiveness.
Winning
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The first racer to complete all the laps wins. If no one finishes all the laps, the racer who has finished the most at the end of the time limit wins. The number of laps and the time limit varies depending on the motorway. For example, the Atlus Speedway ends the race after 200 laps or three hours. If no one has finished the 200 laps by the end of three hours, then the leader wins. Transponders attached to each car often measure laps and send that information to the scorekeepers.
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