Halex Dart Regulations

Halex dartboards allow you to play a wide variety of dart games on an electronic board, each with its own set of rules and regulations. These regulations are much more strict than those of a regular dart game because the electronic board won't bend the rules of a game as actual players may be willing to do.
  1. 301 Regulations

    • 301 is a pub and tournament game in which players start at a high score (301) and attempt to bring their points down to exactly zero. Passing the zero mark isn't allowed. If it happens, the player must return to her previous score on her next turn. Other regulations depend on settings chosen for a particular game. When the "Double In" option is chosen, players must score a double before any subtractions are made from their starting total. A "Double Out" works the opposite way, so when this option is selected players can't reach a zero-point score unless they hit a double. The third playing option is a "Double In/Double Out" combination that requires a double score to both begin and complete a game. "The Master Out" option allows for only a double or triple hit to finish a game.

    Cricket Regulations

    • Cricket on a Halex dartboard is all about strategy. To score points, players can use only the numbers 15 through 20, along with the inner and outer bullseyes. Points can be scored only on a number that has been "opened," and to do this a player must hit that number 3 times during his turn. Points can then be scored on that number until an opposing player "closes" it by hitting that number 3 times. To win the game, a player must score the most points while closing all of the numbers against his opponent.

    Big 6 Regulations

    • Big 6 is a game that allows a player to choose her opponent's target. At the beginning of a game, players must decide between them how many "lives" they'll use and enter that number into the dartboard. A "life" is lost when a player fails to hit his assigned target during his turn. The first target played is the single 6 and it's also the default target. After the first player has hit the single 6, where ever she hits next becomes player two's target. Player two then has three throws to hit that target or else he loses a "life." Players are out of the game once they've lost all of their "lives." Along with losing a "life," if a player fails to hit his target he's not able to select the next player's target; that person then must hit the single 6.