How to Throw a Pull in Ultimate Frisbee

Ultimate Frisbee is a popular game played on college campuses and professionally. Similar to football, at the beginning of each game and after each score, one team must kick off or "pull" to the other. Like a kick, the distance of a pull is important, but here are several other factors that one must be aware of to pull successfully.

Things You'll Need

  • Frisbee
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Instructions

    • 1

      Select someone from your team that can pull very far. Anyone can pull at any time, but it would benefit your team to have someone who is really good at it. If it isn't a competitive game, players can rotate pulling.

    • 2

      When you are the puller, whether throwing backhand or forehand, aim to land close to one of the sidelines in the end zone. As long as the disc stays in bounds, the other team must play it where it lands, even if it is in the end zone. If the disc goes out of the back of the end zone, the other team can walk it up a ways, similar to a touchback in football. If it goes out of either side of the field, they can bring it to the middle of the field, even to where it went out of bounds. Keeping the disc near the sidelines gives the opposition less field to work with on their first throw.

    • 3

      Keep the disc high enough so that the opposition can't catch it early. If you throw too low to the ground, the other team can charge forward and catch it mid flight, cutting distance off your throw.

    • 4

      If possible, throw the disc in a way that makes it difficult to catch--that has a possibility to hit the opposing players. If the other team touches a pull and drops it, then your team gets the disc at the place it was dropped, which can result in a quick and easy score. If the conditions are windy, attempt to make the disc cut into the opposition from a high angle to bait them into attempting to catch it. If you are playing in a small area, consider throwing a hammer toss for your pull; the upside down disc orientation of a hammer makes it harder to catch.